Mouse to move ( The game auto-fires ).
P to pause.
Putting it simply, this is a bullet hell shooter.
Procedurally generated enemies:
All the enemy sprites are generated in code, meaning millions of possible baddie images, every game looks different.
By combining 11 drum and bass tracks the in-game soundtrack varies every level.
The core of the game. Each path provides a unique power-up, giving you multiple options and ways to play through the game.